BTW the transformation matrix contains the local axis and local origin( if it is of any use2 you).
顺便说一句,变换矩阵包含本地轴及本地原点信息。
Axis doesn't provide a constructor that creates a QName from a complete namespace so I have to split the port name into the namespace and local part.
Axis不提供从一个完整的名称空间创建QName的构造程序,所以我不得不把端口名称分割成名称空间和本地部件。
In practice this means that the object is drawn in the local origin, and it is looking along the positive Z axis.
事实上这意味着物体在局部坐标空间绘制,并且物体的正面朝向z轴正方向。//译者注:z轴正方向垂直屏幕指向观察者。
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