Two dimensions of team learning from experience-knowing and doing-are constructed based on team learning behavior (capacity) model.
基于团队学习行为(能力)模型构造了团队从经验中学习的“知”、“行”两个维度。
The experiential learning model regards learning as a cyclic process that integrates concrete experience, reflective observation, abstract conceptualization and active experimentation.
这一基本模型认为学习是一个由具体经验、反思性观察、抽象概念化和主动尝试这四个环节组成的循环往复、不断积累的过程。
When first learning abject principles programmers tend to do everything with inheritance (the is-a model). With more experience programmers find that the has-a relationship is often more appropriate.
刚开始学习下贱导向要义的程序员试图将代码以继承方式组织(“是一个”),而更有经验的程序员会发现“有一个”关系常常更为适用。
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