Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.
为了解决单张高分辨率纹理映射的问题,我们利用纹理在绘制中的连贯性,将纹理数据组织为四叉树结构。
The system mainly solves the large data delay problem and increases the reliability and real-time property of data transmission.
该系统主要解决了原系统数据延迟偏大的问题,并提高了数据发送的实时性和可靠性。
For the measurement noise problem, this note proposes a real time filter based on frequency analysis, which is capable of tracking large-scale maneuvering target.
针对测量数据的噪声,提出了一种基于频率分析的实时滤波方法,能够有效地跟踪大范阎机动目标的运动。
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