By all these, it has provided an implemental model for the general Key-Frame Animation Theory.
从而为一般的关键帧动画理论在三维交互环境中的具体应用提供了一个现实的实践模型。
Key-frame animation is the common mode for making 3D animation, and tween-frame interpolation is the most important part.
关键帧动画是3维动画制作的常用模式,中间帧插值又是关键帧动画中最为繁琐的环节。
It is beneficial to motion data compression and browsing, and make a bridge between motion capture and key-frame animation.
提出了一种从运动捕捉数据中提取关键帧的方法,有利于运动数据的压缩和检索,并同传统的关键帧技术建立了联系。
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