Keep objects a minimum distance from the user as objects too close to the viewer can cause confusion and simulator sickness.
让对象离玩家有一个最小距离,因为离视口太近会引起疑惑和眩晕症。
Not freeing global references causes issues not only because they keep the object itself alive but also because they keep alive all objects that can be reached through the object.
不释放全局引用会造成各种问题,不仅因为它们会保持对象本身为活动状态,还因为它们会将通过该对象能接触到的所有对象都保持为活动状态。
But why do we keep so many other objects that remind us of something that is painful, bittersweet or, at the very least, simply over?
但是为什么要保留其他那么多让我们回想起象征着痛苦经历、酸甜苦辣或仅仅已经结束的关系的物品。
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