...我们对于上述的 (block-based motion compensation) 方法、预测 (predicition)方法以及使用内插预测( interpolation prediction )的方法举 一实例作說明。
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I'll explain below how this interpolation and prediction works, but first let me show you why it is needed.
下面我会阐明插值与预报是怎样工作的,但首先让我说明下为什么需要这些。
But unfortunately, the display_game function gets more complex. You will have to implement a prediction function that takes the interpolation as argument.
但不幸的是,display_game函数会变得复杂,你需要实现一个以插值作为参数的预报函数。
And this is where interpolation and a prediction function can provide a solution.
而这就是插值和预报函数能提供的解决方案。
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