interactive rendering system 交互绘制系统
real-time interactive rendering 实时交互渲染
interactive volume rendering 及互动式实体成像
Experimental results show that the interactive rendering abilities can be achieved when handling large datasets resided in multiprocessors with 1 024×1 024 image resolution.
实验结果显示,该方法能以1024×1024图像分辨率,交互绘制并行机上的大规模数据场。
参考来源 - 协同分布式图形硬件的混合并行体绘制·2,447,543篇论文数据,部分数据来源于NoteExpress
The main contents of this paper are model design of a virtual camera, property research to controlled movement, potential visible surface sets reduction and interactive rendering technology.
其内容涉及虚拟相机的概念设计,受控运动的特性研究,潜在可见表面集的缩减技术和交互式演示技术。
The speed of volume rendering is the bottleneck of interactive visualization.
体数据的绘制速度是交互可视化的瓶颈。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
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