Enables player afterimage effects. the character 's frames are stored in a history buffer, and are displayed after a delay as afterimages.
产生游戏者残影效果。将人物画面存储在历史缓冲中,并延迟一段时间作为残影显示。
The principle of visual negative afterimage supplementary color balance was introduced. The applications of visual negative afterimage in the artistic design were analyzed.
通过对视觉负后像补色平衡原理的论述,着重分析了视觉负后像在艺术设计中的运用。
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