On the one hand, it can increase immersion and help ground the user in the VR experience, when contrasted to representing the player as a disembodied entity.
一方面,它可以增加沉浸感,并在虚拟现实中的体验中给予用户脚踏实地的感觉,这与用虚无缥缈的实体来表现玩家形成了鲜明的对比。
Maintain VR immersion from start to finish-don't affix an image in front of the user (such as a full-field splash screen that does not respond to head movements), as this can be disorienting.
由始至终保持VR沉浸感——不要在用户前面加盖图像(如不响应头部运动的全场闪屏),因为这可以让人丧失方向感。
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