The main computation of IART is in computing projection address of pixels.
插值代数重建算法的计算量主要集中在计算每个像素的投影地址。
The results of experiment show that the reconstruction speed is largely promoted compared with the traditional square-pixel-based IART algorithm.
实验结果表明,与传统的基于正方形像素的插值代数重建算法相比,该算法显著地提高了重建速度。
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