According to actual application demand, focus maintenance and history buffer cleaning based on GOT algorithm is realized.
然后根据实际应用需求,在GOT算法基础上实现了焦点维护和历史缓存清洗。
Enables player afterimage effects. the character 's frames are stored in a history buffer, and are displayed after a delay as afterimages.
产生游戏者残影效果。将人物画面存储在历史缓冲中,并延迟一段时间作为残影显示。
But the buffer overflow problem is far from ancient history.
但是,缓冲区溢位问题并非已成古老的历史。
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