Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph.
对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
This paper presents a pixel level algorithm for drawing implicit surfaces, which accomplishes hidden line removal according to the feather of implicit surface.
文章提出了一个隐式曲面的象素级生成算法,并针对隐式曲面的特点实现了隐藏线消隐。
It could be applied to the hidden surface removal in the indoor scene easily because of its simple but effective algorithm.
由于入口算法简单高效,可以很容易实现室内场景的隐藏面消除。
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