A comparison of uncompressed vs compressed texture performance can be found in the iOS Hardware Guide.
未压缩与压缩纹理性能的比较,可以在iOS硬件指南找到。
Note: Virtual and physical systems hardware and software span a broad range, so the procedures in this article are meant as a reference guide.
注意:虚拟和物理系统的硬件和软件跨越的范围很广,因此本文介绍的步骤仅作为一个参考。
He provides a list of questions and his answers to help guide decision making about the application of Agile approaches in hardware projects.
他提供了一个列表,在列表中记录了硬件项目中的相关问题以及他的回复,意在以此来引导敏捷思想的实施。
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