The rendering, on the other hand, needs to be as fast as the hardware can handle.
另一方面,渲染需要达到硬件所能支持的最快的速度。
It shows how to abstract static and dynamic structures of the smoke skeleton from hand drawn series and, based on those structures, reproduce smoke skein and smoke puffs with proper rendering models.
首先介绍如何从手工绘制的卡通烟雾画面中提取烟雾骨架的静态结构与动态结构,然后沿骨架进行不同的形状绘制来生成卡通烟缕和烟团。
This system used an improved ant colony clustering algorithm to get hand center quickly, established relevant rendering system, and registered the virtual object.
利用一种改进的快速蚁群聚类算法来获取掌形的中心,建立相关的渲染坐标系,从而精确注册虚拟物体。
应用推荐