... Component Editor: Buffer=元件编辑器:缓冲器 Global Editing=全局编辑 Set Parameters for all Buffers=设置所有缓冲器参数 ...
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global editing function 全局编辑功能
It works the same way as global resource packs, except applied only to world you're creating or editing.
它的效果和全局设定的资源包效果一样,只是只影响你正在创建或编辑的地图。
For instance, when there are terminology updates a linguist should implement global changes by batch editing Translation Units.
例如,当有术语更新时,语言学家需要通过批量修改翻译单元来达到整个替换的目的。
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