Because the model didn't have any materials or a ton of geometry, I was able to render at much higher resolutions without extremely long render times.
因为模型没有任何的材质和大量的几何面,我可以不用太长的渲染时间而渲染出高分辨率的图。
When the building has a clean geometry, I order the colours in a somehow repeating way.
当建筑有干净的几何形体时,我用一种重复的方式给颜色排序。
So an easy thing to do in planar geometry is I want to make a line segment.
在平面几何里比较容易的一件事,就是做一个线段。
Suppose I want to do little piece of code that's going to do planar geometry, points in the plane.
好,因此我需要一些,把这些东西收集到,一起的一些方式。
And the geometry, which I didn't ask you, is going to be bent for this molecule.
几何形状,虽然我没有问你们,对于这个分子是折线型。
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