The upshot of both studies is that video games are like any other medium.
这两个研究的结果就是电脑游戏像其他任何媒介一样。
Before drawing distinctions between human and chimpanzee motivation, she would like to see exactly comparable studies, requiring humans to collaborate over food, rather than games.
在绘制人类和黑猩猩间的动机差异前,她更想看到完全可比的研究,这需要人类在食物上的合作,而非游戏中。
Studies of volunteers enrapt in addictive video games show that gamers continue to play on despite multiple attempts to distract them.
对志愿者的研究表明,当神魂颠倒于视频游戏时,不管怎样尝试分散他们的注意力,他们仍会继续玩下去。
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