For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.
举个例子,如果游戏客户端辨识出一瓶隐藏的神秘魔法药剂的位置,那么那些数据一定在游戏客户端的某个地方,即使该数据在你的用户界面上根本看不到。
This makes it much easier for the user interface code to be sandboxed nicely away from the guts of the game, improving security and reliability.
这样一来,将用户界面代码置于沙箱中,使之远离游戏本身的干扰,从而提高安全性和可靠性,这一点就变得容易得多。
Game clients display information to the game player through the user interface.
游戏客户端通过用户界面向游戏玩家展示信息。
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