Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
与邪恶元素的神殿里类似的帮助文件和战斗过程记录,详细的显示了每次丢骰子、豁免、命中、修正的数值。
“Game-ifying” a real-world system still requires more than just adding avatars and points. It requires fast, personalized feedback.
将现实世界这个系统“游戏化”需要的不仅仅是添加一个头像和分数,还需要快速且个性化的反馈。
A rough cut of the game will be followed by a three-month feedback period from players, with final release due in February next year.
在经过三个月的玩家试玩反馈后,一个粗略剪辑版将完成,最终的发行版将在明年的二月。
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