Front-end Work 其前端作业
Once that happened, especially after a major revision in 1992, developers could create front-end applications and be reasonably assured it could work against multiple relational back-ends.
一旦标准问世之后,尤其是1992年进行重大修订之后,开发人员就可以创建前端应用程序并合理地保证它可以针对多个关系后端进行工作。
If you're looking for a rule of thumb, here's one that seems to work well: for most games, each single front-end server can keep at least four game-engine servers busy.
有一条经验规则:对于大多数游戏,每台前端服务器可以让至少四个游戏引擎服务器达到饱和。
It wanted to focus on the front end and other business-critical aspects rather than on DBA work.
它想把重点放在前端和其他关键的业务方面,而不仅仅是DBA的工作。
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