This paper present a survery on the methods of flame simulation,with a detail introduction of basic theory. It summarized the particle system and the textture based method.
通过基础理论的介绍,简单地谈了火焰模拟的几种方法,并着重介绍了基于粒子系统和纹理技术的火焰模拟方法。
参考来源 - 火焰模拟方法浅谈—《电脑知识与技术》—2010年第11期—龙源期刊网·2,447,543篇论文数据,部分数据来源于NoteExpress
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
The ablation behavior of spacecraft thermo-resistance components under blowing by oxygen-kerosene flame is investigated by means of finite element numerical simulation.
对航天飞行器防热部件在氧煤油发动机火焰喷吹下的烧蚀行为进行了有限元数值模拟。
This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.
基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。
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