The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.
对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。
One possible next development step might involve refactoring the FadingTooltip code to move the basic machinery of the finite state machine into a separate object.
一个可能的开发步骤是对FadingTooltip代码进行重构,将有限状态机的基本机制转移到一个单独的对象中。
Basing on the real engineering problems, two concepts of local state maintenance and finite object control are presented in this paper.
根据实际问题的背景,分别提出了局部状态保持和有限目标控制两个问题。
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