In Face and Edge modes it is used to extrude and position new polygons.
在面和边的模式下它可以用来提取和定位新的多边形。
Extrude selected polygons, if you extrude it more then you will have longer tentacle.
挤压选择的多边形,如果你再次挤压他,你会得到更长一些的触角。
Then I will extrude the polygons and align them how I think is right.
然后我会挤出多边形,并调整他们如何,我认为是正确的。
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