其采用统一渲染架构(Unified Shader),每一组执行单元(Execution Units)均可执行顶点(Vertex)、几何(Geometry)以及像素渲染(Pixel Shader)指令。
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IEU Integer Execution Units 整数执行单元
Out-of-Order Engine and Execution Units 乱序引擎和执行部分
Integer Execution Units 整数执行单元
PKEU-Public Key Execution Units 公共钥匙执行单元
MDEU-Message Digest Execution Units 信息摘要执行单元
DEU-Data Encryption Standard Execution Units 数据加密标准执行单元
Here FX, FP, and BRX are various hardware execution units.
其中,FX、FP和BRX是不同的硬件执行单元。
A single thread executes through either of these execution units.
单个线程将通过这些执行单元中的其中一个来执行。
The solution for this is called " super-scalar ", where there are many different types of execution units.
也就是说,有各种专业类型的处理单元,例如。
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