整个 UI 系统以 library 的型式出现,与应用程序结合,它的内部有一个事件引擎 (event engine),不断观察键盘或鼠标是否有 event 进来,再判断是否要拉下窗体。
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This pattern is like the preceding pattern in that it ACTS as a pre-processor for an event engine.
此模式与前一模式类似,充当事件引擎的预处理器。
However this pattern supports a synchronous interaction with the event engine and may receive a response which indicates that the latest event has triggered a complex event.
不过,此模式支持与事件引擎的同步交互,并可能接收到响应,指示最近的事件已触发了一个复杂事件。
This pattern provides for processing of events (interactions) entering the ESB to filter and transform them into a stream of significant events which are passed to an event engine.
此模式提供了进入 ESB 的事件(交互)的处理,对其进行筛选,并转换为重要事件流,以传递到事件引擎。
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