... Environment Material(环境材质) Environment Textures(环境纹理) Render Outputs(渲染输出) ...
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While the initial interest is the color and surreal quality to the environment, much of the power comes from the detailed textures.
虽然最初的兴趣是那些色彩和超现实主义的环境,在很大程度上那种冲击力源于复杂的材质。
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.
在这udk教程中我们将学习如何创建一个小的环境,注重学习材料和纹理。
The material palette – concrete, steel and anodised aluminium – was chosen to complement the tones and textures of the surrounding environment. Each material is applied in a raw, untreated form.
材料的颜色——混凝土,钢和阳极氧化铝——被选择来补充周围环境的色调和纹理。 每种材料以原始的,未处理的形式施用。
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