Focusing on the illumination coherence problem of the three-dimensional virtual scene,this study analyzed the environment mapping technology to improve the sense of reality.
针对三维虚拟场景的光照一致性问题,以提高场景的真实感为目的,研究了一种基于环境映射的光照技术。
参考来源 - 基于球面调和函数的环境映射技术·2,447,543篇论文数据,部分数据来源于NoteExpress
Refl: Uses the direction of the reflection vector as coordinates. You will need this input when Environment Mapping.
反射: 使用反射向量的方向作为坐标。环境映射需要这种输入。
The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.
该方法从分析球面调和函数入手,首先得出环境贴图的二次多项式表达形式;
Aim to introduce the basic concepts of environment mapping in D3D, and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
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