entity and procedure just 实体公正与程序公正
Having to perform operations on a large collection of events just to get the state of a single entity isn't efficient, especially for applications for which read scalability is a concern.
必须在事件的大集合上执行操作,这样做只是为了获得单一实体的状态,这样做的效率不是很高,对于应用程序的读取可伸缩性来说,这是一个问题。
Anytime that a system requires information about an actor — whether that information is a precise identification or just some particular information — that actor is considered to be a known entity.
任何时候当系统要求关于某个参与者的信息时—不管这个信息是确切的标识还是只鳞片爪的个别信息—这个参与者就被认为是一个已知的实体。
The concept of a resource group is used here in a larger sense than just as a high-availability entity.
这里所使用的资源组的概念,要比高可用性实体的范畴更大一些。
If I'm just dealing in preconceptions here, how can I take anything from the entity itself?"
如果我有先入之见,我怎么能理解这个存在呢?
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