We also introduce our notation for anti-patterns and patterns.
此外,我们还将介绍反模式和模式所使用的符号。
We also introduce a new sufficient condition of the isochronous center.
给出了等时中心的一个新的充分条件。
Last, but not least, we also introduce a design recipe for abstracting over programs.
最后,但不是最不重要的,是抽象程序的设计诀窍。
itself and introduce Scratch, the programming language in an environment we looked at, but also some of the fundamentals that we'll lace throughout the course.
这周五我们就开始讲计算机科学,并在我们设定的环境下,介绍编程语言Scratch的用法,而且我们也会在课程中,捎带讲一些基础知识。
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