Oriented toward the development of a 3D visual modeling system for geological and mining engineering, a voxel- based algorithm for computing underground excavation volume is proposed.
根据地矿工程体视化仿真系统研究工作的需要,提出了一种基于体素的地下采掘工程量的计算方法。
Based on the volume rendering algorithms, the dissertation presents Projection algorithm based on Voxel, in which the opacity parameter is introduced to achieve an 3d image with translucent effect.
在体绘制算法中,提出了基于体素的投影算法,将不透明度参数引入绘制过程,得到具有半透明效果的三维图像。
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