volume-rendering algorithm 体绘制算法
fast volume rendering algorithm 快速体绘制算法
ray-casting volume-rendering algorithm 光线投射体绘制算法
ray casting volume rendering algorithm 光线投射体绘制算法
ray-tracing volume rendering algorithm 光线跟踪体绘制算法
An effective fast volume rendering algorithm is investigated.
研究有效的体绘制加速算法。
An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.
交互式体绘制算法基于一个新的可视化模型。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
应用推荐