The algorithm can simplify mesh models effectively, it also USES distance-weighting for viewport-clipping, results in view-dependent simplified mesh model.
该方法能根据视点位置简化网格,产生符合观察需要的网格;还将距离加权用于视窗裁剪,得到视点相关的网格模型。
The algorithm can simplify mesh models effectively, it also USES distance-weighting for viewport-clipping, results in view-dependent simplified mesh model. The pros and cons are also analysed.
还将距离加权用于视窗裁剪,得到视点相关的网格模型。并对该算法的优点及存在的问题作了分析。
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