Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
带着独特的UVW maps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
As you see, the texture is not perfectly tiled but I do not really need it to be because the original map was 10k and the UVW Mapping is big enough to avoid this problem.
正如你们看到的,这个纹理不能完全平铺,但我也不需要这样,因为原始图片有10 K且UVW贴图足够大可以解决这个问题。
Also, don't forget to assign map channel to your masks so you could properly map them using UVW modifier.
同时也不要忘记分配贴图通道,以便使用UVW修正器进行正确贴图。
应用推荐