In a second experiment associated sounds were played either when the subjects were awake or asleep, as a way to trigger the memory of the object.
第二次实验中,为了触发对物体的记忆,研究人员在受试者睡着或清醒时播放相关的声音。
Notification can also be used to trigger events, such as reacting to a state change that surpasses a given threshold, as in the case of dwindling resources like memory or disk space.
通知还可以用于触发事件,如对于超过设置阀值(比如内存或者磁盘空间等资源不足)的状态改变做出反应。
They trigger intracellular biochemical events that eventually modify brain circuits that mediate the experience and memory of pleasure.
它们引起了细胞内的生物化学变化,并最终改变了大脑回路中对愉快的经历和记忆的反应方式。
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