Node-to-node 节点对节点 ; 点对点 ; 结点到结点
Character Go To Node 角色走到节点
node to node message 节点间消息
Attach to Node 附加到节点 ; 链接到节点
Snap to node 捕捉到节点
Node to Node 节点对节点
GFC Fiber-To-The-Node 光纤到节点
Fiber-To-The-Node 光纤到节点
Node 2 sends its integer to node 1, and node 4 sends its integer to node 3.
节点2将自己的整数发送给节点1,节点4将自己的整数发送给节点3。
Whatever the resulting outcome will be, the machine eventually proceeds to node 6.
不管产生的结果如何,机器最终都会进行到节点6。
There are a few changes to node in comparison with the earlier Visual Studio 2003 support
与较早的 Visual Studio 2003 支持版本相比,节点有一些变化
So, actually I want you to go ahead in your notes and circle that zero point and write "not a node."
在你们笔记上把这个零点圈出来,在旁边写上“不是节点“,它不是节点“
You can go ahead and use that equation, or you could figure it out every time, because if you know the total number of nodes, and you know the angular node number, then you know how many nodes you're going to have left.
你们可以直接用这个方程,或者每次都自己算出来,因为如果你们知道了总的节点数,又知道角向节点数,就知道剩下的节点数是多少。
5 0 The first node will be the to-pull 2, 5 and 0.
第一个节点是可获取的物品。
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