动画的时间掌握(Time for Animation).中国电影出版 社,2005 年10 月 2010 届毕业设计任务书 电子信息工程系 4 / 6 (8)杨桂民.
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We don't have to worry about links of time for the competition when you were doing a passive animation.
我们不需要担心,在此过程中的时间关联,像在被动型动画里所担心的那样。
The final required attribute is duration, which specifies the time for this animation step in milliseconds.
最后一个必需的属性是duration,该属性指定动画所经历的时间,以毫秒计。
An Animation object applies a series of effects to a particular image for a certain period of time specified in seconds.
Animation在一定的时间(按秒数指定)内对特定图片应用一系列特效。
We don't have to worry about links of time for the competition when you were doing a passive animation.
我们不需要担心,在此过程中的时间关联,像在被动型动画里所担心的那样。
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