...史家梅利(Domenico Bertoloni Meli) 在 2006 年出版的广受好评的著作《思考物件: 力学在 17 世纪的转变》(Thinking with Objects: The Transformation ofMechanics in the Seventeenth Century,2006) 便反映了这一新的力学编史思路。
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For instance, applying ideas from games design to the user interface, and thinking about how people interact with other entities - offline objects - and applying those sorts of interactions.
如,将游戏设计的一些想法加入到用户界面的设计中,并考虑用户是如何和其他离线实体交互和应用这些交互。
Objects with faces may look human, but telling the difference lets us reserve our social energies for faces that are capable of thinking, feeling, and interacting with us.
有脸的物体看起来像人,但是辨别不同是我们思考,感觉,与人互动的社会力量。
We enjoy talking and thinking about the good old days (even yesterday), and we want objects to help us with this.
我们乐于讨论和会想过去的美好时光(甚至是昨天的事情),而且我们希望产品可以帮助我们回忆。
And we bump up against, we look at, we have interactions with these everyday objects and, somehow, they get us thinking about the Platonic forms themselves.
我们碰到,看到,我们和日常的事物互动的同时,它们让我们想到,柏拉图型相本身
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