... Cameras and Rendering 相机和渲染 Depth of Field, Z buffering 景深,z 缓冲 The Render Engine 渲染引擎 ...
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Step 2: The render engine does all its calculations in linear colorspace.
第2步:渲染引擎,所有的计算,线性色彩。
The aim of the project is providing a robust development platform, where game designers can work on the game's details and forget about the render engine.
这个项目的主要目的是提供一个稳定的开发平台,这样游戏设计师就可以忘记游戏渲染引擎把精力集中在游戏内容的细节方面。
This only works though if the compositing application does the same mathematical calculations as the render engine, which means the colourspace they're operating in needs to be identical.
这仅适用于虽然如果合成的应用程序相同的渲染引擎,这意味着他们的需求,相同的colourspace的数学计算。
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