After downloading the results, the 3-D renderings appear as a wire-frame model of the captured scene with realistic surface color and texture.
三维图就像在3D线框模型上蒙上一层“皮”,皮的材质颜色与真实场景一样。
The obtained 3d model is a scaled version of the original object, and the surface texture is obtained from the image sequence as well.
最后求得该物体的表面纹理以及一个与原物成比例的3d模型。
There is no need to model the surface of the snow more specifically because for this function we will use displacement texture – and we will describe it later.
因为我们使用了纹理位移功能,所以不需要建立雪的表皮——这个功能我们随后会介绍。
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