Rendering techniques based on Hierarchical Surface Fragments (HSF).
基于层次表面采样的绘制技术。
Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.
基于点的绘制技术使用离散的三维密集点云来表征模型表面,目标是采用点元作为基本绘制单元在三维密集点云中重构出连续、视觉等价的模型表面。
In this paper, we introduce a kind of surface rendering method based on ray tracing algorithm.
该文介绍了一种在光线追踪算法基础上实现的物体表面重建方法。
应用推荐