Normally timid, they rarely stray far from their burrows.
它们通常很胆小,极少远离自己的洞穴。
An XP project without a customer is doomed to stray far from what users end up wanting at the end of the project.
没有客户的XP项目注定会远远偏离用户在项目结束时希望看到的最终结果。
MMORPG standards are well established, and we did not want to stray far from those; players expect to have the ability buttons mapped close to associated keys, for example.
MMORPG的标准已经建立得相当充分了,我们也不想过于远离这些标准,例如玩家会希望技能键列能够被安排在相近的键位上。
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