light source sphere buffer 光源球面缓冲器
We put forward a new soft shadow algorithm for sphere light source which can not only compute precise boundary of shadow but also can satisfy the request of real time rendering.4.
3.给出了一种球形光源的软阴影生成算法,该算法不但能够精确的计算本影和半影的边界,而且达到了实时绘制的效果。
参考来源 - 实时阴影绘制算法的研究·2,447,543篇论文数据,部分数据来源于NoteExpress
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