... Skill On Death 自己死亡时放特定魔法 Skill On Hit 打中时释放特定魔法 Skill On Levelup 升级时释放特定魔法 ...
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Skill On Get Hit 被打中时释放特定魔法
In a sense that is a little harsh on Hughes, because his was a harder skill than most, but to call it a volley is as illogical as counting shots that hit the woodwork as shots on target.
从某种意义来说可能这对休斯有些苛刻,因为他那次射门的技术难度超过绝大多数人,但要是将其称为抽射,就像将击中门框的射门算作射正一样不合逻辑。
His reasoning is that everyone will hit a wall early on in the rapid learning stage and that "pre-committing" to 20 hours is a sure-fire way to push through that wall and acquire your new skill.
他的理由是,每个人在早期快速学习阶段都会碰壁,“预提交”20个小时是避免碰壁和成功学习一门新技能的必经之路。
I presume that your base chance to hit something is based on level difference and skill difference (weapon skill versus target defense skill).
我推测基础命中率是基于等级差异和技能差异(武器技能对目标的防御技能)。
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