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Physical limits are dependent more on run-time memory than on compile-time considerations.
物理限制更多地取决于运行时内存,而不是编译时的各种因素。
Developers need to know an application's run-time memory consumption, heap and stack sizes, etc to fine tune their applications.
开发者需要知道应用程序的运行存储器消费,堆和堆叠大小,及其他罚款调整他们的应用程序。
Streams had run dry for the first time in memory.
溪流在记忆中第一次干涸了。
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