The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
All of the above set great demand for the development of computer graphics, image processing, virtual reality, computer vision and photo-realistic rendering.
所有的一切,都对计算机图形学、图像处理、虚拟现实、计算机视觉以及真实感绘制等相关学科提出了更高的要求。
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