The results of fluid displacement experiments in real rock samples agree with the theoretical analysis.
通过对实际岩石样品进行流体驱替实验,发现实验结果与理论分析相一致。
This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.
提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。
Your lowest SPL should be fluid, effortless, and silent, because the real goal is to minimize energy cost, not stroke count.
你的最少划数应该是流量的、轻松的、和平静的,因为真正的目标是要降低精力的消耗,而不是划手次数。
That's a real fluid boundary between the divine and human realms, if you ask me. But it only happens there, in one spot.
这在神族和人类之间可真是一个不固定的界限,如果你问我的话,然而这种情况只在一个地点发生。
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