ray-marching 光线步进
Our modeling approach USES ray marching to produce clouds.
我们的建模方法是使用光线透射去构建云。
By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.
该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。
We're faking ray-marching of light coming from the top.
我们正在模拟光线从顶部穿过的效果。
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