ray-casting algorithm 光线投影算法 ; 光线投射算法
ray-casting volume-rendering algorithm 光线投射体绘制算法
ray casting volume rendering algorithm 光线投射体绘制算法
In this paper, three-dimensional seismic data field of direct volume rendering-Ray Casting Algorithm is mainly studied.
本文主要研究三维地震数据场的直接体绘制方法——光线投射算法。
The method applied space objects bounding box tracking algorithm to reduce the amount of light, and improved ray casting algorithm to speed up the rendering speed.
该方法利用物体空间的包围体算法来减少追踪光线的数量,加快了绘制速度。
Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.
最后,将处理后的水体和地层数据合并,并通过直接体绘制中的光线投射算法有效地实现了水声体数据的三维可视化。
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