制回路(Distortion Control Loop)和量化速率控制回 路(Nonuniform Quantization Rate Control Loop) 内部迭代回路 (Rate Loop ) 量化以后的数据送进 Huffman 编码器,当发现比特数大于可用流量时, 编码器会返回信息,让Rate Loop 调整步进值以增大量化步长...
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dual rate-loop 双速度环
current change rate loop 电流变化率环
Servo Loop Update Rate 最小伺服更新率
Loop Rate 制系统的循环速率
High-rate Digital Subscriber Loop 高速率数字用户环路 ; 数字用户环路
heart rate-recovery loop 心率恢复环
heart rate recovery loop 心率恢复环
inertial rate closed-loop 惯性速率稳定环
The advantages of adding a loop are that the loop is visible, and that you can control the rate of iterations through the loop if needed.
添加一个循环的好处在于循环是可见的,并且如果需要的话您可以通过循环控制迭代的速率。
A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。
But a slow frame rate shouldn't interfere with the updating of the game. The way to achieve this is by using the following game loop.
而一个低的帧速率不应该妨碍游戏的更新。
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