An ICP and GPC based 3D planar scene integration algorithm is proposed in the software module.
介绍了系统的软件模块,提出了结合最近点迭代(ICP)和通用多边形裁剪(GPC)的3D平面场景合成方法。
The main application is to structured scene, mostly planar structures where there are plentiful constraints to be had from parallelism and orthogonality.
由于结构场景是由大量平面构成的,存在大量的平行性、正交性约束,因此该方法主要应用于结构场景的三维重构。
Gradient visual Angle, segment scene, variational planar space and anamorphic figure made up of his painting language.
倾斜的视角,截取片断似的场景,富于变化的平面空间,变形的形象都是他画面中的常用符号。
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